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Patch Notes - Conquest-War

Patch Notes - Conquest-War 01.24.2025

City War PvP Tournament


Overview

The "City War" PvP Tournament has arrived, bringing a new level of guild competition! In this thrilling event, players battle for control of strategic cities: Twin City, Phoenix Castle, Desert City, Ape City, and Bird Island. Each weekday is dedicated to a city, and each city offers different point values, creating intense competition throughout the week.


Point Values by City

  • Twin City: 7 points
  • Phoenix Castle: 3 points
  • Desert City: 7 points
  • Ape City: 3 points
  • Bird Island: 3 points

Event Duration and Schedule

The City War occurs twice a day at the following times:

  • 10:00 AM (Server Time)
  • 8:00 PM (Server Time)

Each battle lasts 1 hour.


City War Mechanics

  1. Schedule and Structure
    • 10 battles are held throughout the week, Monday to Friday, with each day focused on a specific city.
    • Bonus points: On two days of the week, specific cities will offer extra points, increasing the competition.
    • On Saturday, the point reset occurs, and the weekly prize collection will be available for 7 days.
  2. Event Entry

    At the start of the war, players receive an invitation. Entry to the event map is made through the NPC CityWar, located in Twin City. The NPC allows access to the map of the city hosting the day’s battle.

  3. Event Mechanics
    • War Gates: Each city features special gates blocking entry. These gates must be destroyed to access the City Pole.
    • City Pole: The main objective is to capture the Pole, similar to the Guild War (GW) mechanic. The guild with its name on the Pole at the end of the war will be declared the winner and accumulate points.
  4. Daily Points and Rewards
    • The winning guild of each battle will receive 15kk gold as a prize.
    • A point scoreboard will be available via the NPC CityWar and displayed on a panel in Twin City, allowing everyone to track guild performance.

Weekly Rewards System

The tournament is held weekly, with results tallied at the end of each cycle.

On Saturday, the top 3 guilds with the highest scores will receive exclusive rewards.

  • Each guild member can claim 1 prize per day, with a maximum of 15 prizes per guild per day during the following week.
  • Claims are unique per member, ensuring fairness in distribution and avoiding multiple claims by the same player.

Note: More details on the weekly rewards will be announced soon!


New Feature: Guaranteed Luck System for Socket Openings


Socket Opening - A Solution to Bad Luck

We know that the socket opening system can be frustrating, especially when some players are extremely unlucky while others get lucky too quickly. To provide a medium- to long-term solution, we’ve introduced a new mechanic to the socket-opening NPC: the Guaranteed Luck System.

How Does the Guaranteed Luck System Work?

Global Luck Draw and Statistics: On average, the server requires between 1 and 1000 stones to open the 1st socket, though luck may allow it to happen earlier. However, cases where a player uses many stones unsuccessfully while another succeeds quickly can cause frustration.

Individual Fail Count: To balance the experience among players, an individual fail count has been implemented. This functions as a linear progression system:

  • 1st Socket: Guaranteed after 1000 accumulated fails.
  • 2nd Socket: Guaranteed after 5000 accumulated fails.

Note: Whenever a player successfully opens a socket, the fail count resets to zero.

Example:

If a player accumulates 500 fails and then opens a socket, the count resets to zero. If the player reaches 1000 fails without success, the system guarantees the socket opening.

Benefits of the System

  • Fairness and Balance: Ensures all players have a more consistent progression, reducing frustration tied to luck.
  • Transparency: The fail count will be visible at the socket-opening NPC, allowing players to track their progress.
  • Improved Experience: Guarantees that even the unluckiest players can progress without disadvantage.

Rebalancing Experience Gain


Experience Rebalance

We understand that in Conquer Online, the real challenge begins at the 2nd reborn. Our goal is to create a server with moderate difficulty that remains fun and accessible. During the Beta phase, we identified that the early level progression before the 1st reborn was too slow and discouraging for some players.

To address this, we’ve implemented significant changes in how players gain experience, especially with the use of EXP Balls.

New Rules for EXP Balls

  1. Experience Bonus Before 1st Reborn: Players who haven’t reached the 2nd reborn will gain 4x more experience when using an EXP Ball. This ensures smoother and faster progression for players without or with only 1 reborn.
  2. Increased Difficulty at 2nd Reborn: After reaching the 2nd reborn, the experience from EXP Balls returns to normal. This marks the start of the real challenge as players race to reach the top level and Top BP.
  3. Double Base Experience: Additionally, we’ve doubled the base experience of EXP Balls, providing even faster progression during the early levels without compromising competitiveness in later stages.

Goal of the Change

  • Make early levels more enjoyable and accessible, reducing frustration for new players.
  • Create a competitive, challenging environment for advanced players, maintaining server balance.

Changes to Drop Rates on Islands


Item Drop Adjustments

We are refining the item drop mechanics on islands to provide a balanced and fair experience for all players.

  1. New Drop Code: A new drop code has been implemented and is still being fine-tuned. If you notice any unusual behavior (e.g., excessive or minimal drops), we ask for your patience as final adjustments will be applied within the next day.
  2. Changes to Island Altar Respawns: To accommodate high player demand during server launch, we’ll increase the monster spawn volume on the Altar Island respawns. This ensures a better farming experience for everyone.

Drop Rules for EXP Balls (Event) and Socket Stones

To prevent abuse, such as creating multiple accounts to farm valuable items with free tickets, we’ve made the following changes:

  • Event EXP Balls (tradeable) and Socket Opening Stones: These items will only be available for drop starting at level 3 of the Noxus and Altar Islands.
  • ExpPotion (new bound EXP Ball) will drop starting at level 1 on the islands and can now be used starting at level 70.

Goals of These Changes

  • Adjust drop balance to ensure a fairer experience for all players.
  • Prevent low-level accounts from harming the server’s economy.
  • Prepare islands to handle a large player base during the launch.
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Conquest War - The Treasure Hunt

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Difficulty: Medium

EXP Rate: X 10

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TOP Players

Top BattlePower

  • # Name Class BattlePower
  • 1. 70mematar Archer 370
  • 2. Trojan~9 Warrior 353
  • 3. Jurema[PM] Fire 320
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  • 5. Trojan~5 Trojan 304
  • 6. Alywin Water 302
  • 7. SpVic[PM] Trojan 270
  • 8. Halluc Trojan 264
  • 9. ~Sinner Trojan 256
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  • 1. rengoku 250,000,000
  • 2. Zepilintra 200,000,000
  • 3. MadaraUchira 30,500,000
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  • 5. Trojan~5 22,000,000
  • 6. Sylpie 20,000,000
  • 7. PETO 5,000,000
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  • 2. Trojan~5 5251
  • 3. Halluc 4345
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  • 5. Trojan~7 4000
  • 6. Volca 4000
  • 7. Trojan~4 4000
  • 8. Edo~Tensei 4000
  • 9. ~Tsunade 4000
  • 10. ~Hashirama 4000