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Patch notes - Conquest War


Guild War Update

Greetings, warriors! We are announcing a major change to the Guild War system that aims to make the dispute more strategic and dynamic. Starting on 08/16, the war will be segmented into rounds with a Pole reset and the inclusion of a scoring Boss.

1. Round-Based Scoring System

Guild War will now be divided into 6 scoring rounds, in both Time A (11 AM) and Time B (7 PM). The guild that controls the **Pole** at the exact minute of each round will receive the following points:

Time A – 11 AM (Saturday and Sunday)

       
  • 11:30 AM → +1 point
  •    
  • 11:40 AM → +2 points
  •    
  • 11:50 AM → +2 points
  •    
  • 12:00 PM → +5 points (Final Round)

Time B – 7 PM (Saturday and Sunday)

       
  • 7:30 PM → +1 point
  •    
  • 7:40 PM → +2 points
  •    
  • 7:50 PM → +2 points
  •    
  • 8:00 PM → +5 points (Final Round)

2. Pole Reset

After each scoring round, a map reset occurs:

       
  • The **Pole returns to a neutral state**.
  •    
  • All players are **teleported out of the map**.
  •    
  • The guild that recaptures the Pole will compete for the next round's points, creating new mini-battles every 10 minutes.

3. Bomb Boss – Extra Score

A new **Bomb Boss** will be summoned in every round (except the last one). The guild that lands the last hit on the Boss receives **+1 bonus point**.

       
  • **Score:** +1 bonus point for the "Last Hit".
  •    
  • **Health:** 1000 fixed HP.
  •    
  • **Damage:** All hits cause only 1 damage.
  •    
  • **Other:** Invisible HP bar. Upon death, the boss drops 6 bombs.
  •    
  • **Absence:** Does not appear in the final round (12:00 PM / 8:00 PM).

We hope these changes bring a new layer of strategy to the Guild War! See you on the battlefield.

Conquest-War Team

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