Guild War Update
Greetings, warriors! We are announcing a major change to the Guild War system that aims to make the dispute more strategic and dynamic. Starting on 08/16, the war will be segmented into rounds with a Pole reset and the inclusion of a scoring Boss.
1. Round-Based Scoring System
Guild War will now be divided into 6 scoring rounds, in both Time A (11 AM) and Time B (7 PM). The guild that controls the **Pole** at the exact minute of each round will receive the following points:
Time A – 11 AM (Saturday and Sunday)
- 11:30 AM → +1 point
- 11:40 AM → +2 points
- 11:50 AM → +2 points
- 12:00 PM → +5 points (Final Round)
Time B – 7 PM (Saturday and Sunday)
- 7:30 PM → +1 point
- 7:40 PM → +2 points
- 7:50 PM → +2 points
- 8:00 PM → +5 points (Final Round)
2. Pole Reset
After each scoring round, a map reset occurs:
- The **Pole returns to a neutral state**.
- All players are **teleported out of the map**.
- The guild that recaptures the Pole will compete for the next round's points, creating new mini-battles every 10 minutes.
3. Bomb Boss – Extra Score
A new **Bomb Boss** will be summoned in every round (except the last one). The guild that lands the last hit on the Boss receives **+1 bonus point**.
- **Score:** +1 bonus point for the "Last Hit".
- **Health:** 1000 fixed HP.
- **Damage:** All hits cause only 1 damage.
- **Other:** Invisible HP bar. Upon death, the boss drops 6 bombs.
- **Absence:** Does not appear in the final round (12:00 PM / 8:00 PM).
We hope these changes bring a new layer of strategy to the Guild War! See you on the battlefield.
Conquest-War Team