Update Notes - Patch 1246
Posted on:
APRIL 22, 2025
⚒️ Update Gold Mines, New Mechanics & Class Improvements
🪙 Mining Valleys Are Now Open!
The mining valleys are finally open for all players to farm.
Gold, an extremely rare resource, will now play an even more important role in upcoming Conquest-War updates.
📍 Mining Area:
- Floor 1: Safe Zone (no PVP)
- Floor 2: Danger Zone (PVP enabled)
🏆 Daily Revenue for Ranked Guilds
Guilds ranked in the Guild War tournament will receive a percentage of the daily mining profit.
📤 Delivery:
⛏️ Ore Types & Rewards:
- More stacks
- Higher chance of gaining CPsBound
- Medium stacks
- Medium CPsBound yield
- Fewer stacks
- Lower CPsBound yield
⏱️ Respawn Time:
🍀 LuckTime Now Active in PVP
LuckTime now plays a key role in PVP:
🎯 This mechanic helps balance fights between lower BP and higher BP players.
🥷 Class Improvements
⚔️ Ninja, Pirate & Monk
Skills:
Now restore the stamina used if:
💣 Pirate:
- Stamina cost reduced from 70 → 20
- Now added to AutoHunt
🪙 Mining Valleys Are Now Open!
The mining valleys are finally open for all players to farm.
Gold, an extremely rare resource, will now play an even more important role in upcoming Conquest-War updates.
📍 Mining Area:
◆ 2 Floors:
- Floor 1: Safe Zone (no PVP)
- Floor 2: Danger Zone (PVP enabled)
🏆 Daily Revenue for Ranked Guilds
Guilds ranked in the Guild War tournament will receive a percentage of the daily mining profit.
◆ 🥇 1st place: 30% of mined gold
◆ 🥈 2nd place: 20%
◆ 🥉 3rd place: 10%
📤 Delivery:
◆ If the Guild Leader is online, the gold will be sent directly to the Bag.
◆ If offline, the gold will be sent to the Guild Funds.
⛏️ Ore Types & Rewards:
◆ 🟡 Yellow Ore:
- More stacks
- Higher chance of gaining CPsBound
◆ 🔴 Red Ore:
- Medium stacks
- Medium CPsBound yield
◆ 🔵 Blue Ore:
- Fewer stacks
- Lower CPsBound yield
⏱️ Respawn Time:
◆ Yellow: every 3 hours
◆ Red: every 1 hour
◆ Blue: every 10 minutes
🍀 LuckTime Now Active in PVP
LuckTime now plays a key role in PVP:
◆ 5% chance to deal double damage when attacking
◆ 5% chance to become immune when being attacked
🎯 This mechanic helps balance fights between lower BP and higher BP players.
🥷 Class Improvements
⚔️ Ninja, Pirate & Monk
Skills:
◆ TempestBlade (Pirate)
◆ TwofoldBlades (Ninja)
◆ RadiantPalm (Monk)
Now restore the stamina used if:
◆ Ninja and Monk hit within 2 cells of the target
◆ Pirate hits directly in line with the target
💣 Pirate:
◆ Bomb Skill:
- Stamina cost reduced from 70 → 20
◆ ChargingVortex:
- Now added to AutoHunt